Crimepunk Detective
A narrative-driven detective experience set in a sci-fi dystopian world.
Examples of gameplay mechanics I implemented
Clues | Investigation Board
The player collects clues throughout the levels, which lead to answers for key investigation questions. Each discovered clue is displayed on the investigation board, where the player can link clues to specific questions in order to answer them.
Examination | Cyberdust
An interaction-based mechanic where the player picks up an object and examines its interactable parts for clues related to the investigation.
To interact with specific parts, the player first needs to clear cyberdust in a simple cleaning minigame.
Minigames
Minigames are interactive challenges that lead the player to a clue when solved correctly. There were various types of minigames — from classic pipe puzzles, where the player must connect point A to B, to blood analysis tasks, in which the player needs to click on all “substances” as they enter the scanner’s detection radius.
Detective Radar
A scanning mechanic used to detect and reveal hidden objectives or interactable elements in the environment.